Phyzix
Loading...
Searching...
No Matches
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CBoundariesA struct to hold a list of boundaries
 CBoundaryCalculationsA class that contains static methods for common calculating intersections between boundaries
 CBoundaryIntersectionResultA struct to hold the result of a possible intersection between two boundaries
 CCamera
 CHeap_Block_Header_tHeader for each allocated/free block in the heap
 CMathA class that provides light-weight mathematical functions
 CRuntimeBaseTypeEnum class to identify the base type of a class for runtime type identification
 CRuntimeBaseTypeIdentifiableBase class for runtime type identification
 CApplicationThis class is the main class of the application, it is a singleton class that manages the game loop, the scene, the camera and the rendering
 CBoundaryAn abstract class to represent a boundary
 CCircleBoundary
 CLineSegmentBoundary
 CDrawable
 CDynamicObject
 CSprite
 CGraphics
 CStaticObject
 CScene
 CVector