This class is the main class of the application, it is a singleton class that manages the game loop, the scene, the camera and the rendering.
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#include <Application.h>
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static Application & | getInstance () |
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static void | update () |
| | This function should run in a separate thread, be scheduled every small time increments to update dynamic objects.
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static void | render () |
| | This function should run in a separate thread, be scheduled whenever display should show a new frame or update the frame.
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static void | game () |
| | This function should run in a separate thread, be scheduled whenever scene changes, starts and so.
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static uint32_t | last_tick |
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static uint32_t | last_render_tick |
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This class is the main class of the application, it is a singleton class that manages the game loop, the scene, the camera and the rendering.
◆ getBaseType()
The documentation for this class was generated from the following files: