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Sprite Class Reference
Inheritance diagram for Sprite:
DynamicObject Drawable RuntimeBaseTypeIdentifiable

Additional Inherited Members

- Public Member Functions inherited from DynamicObject
RuntimeBaseType getBaseType () const override
 
 DynamicObject (void(*drawFunction)(float, float), void(*blackOutFunction)(float, float), void(*boundaryUpdateFunction)(Boundaries &, Vector &), float x, float y)
 
void draw () const override
 
void blackOut () const
 
- Public Attributes inherited from DynamicObject
float prev_x = 0
 
float prev_y = 0
 
Vector s
 
Vector v = Vector(0, 0)
 
Vector a = Vector(0, 0)
 
float m = 1
 
Vector(* forceFunction )(float, float, float, float, float)
 
float zIndex = 0
 
void(* drawFunction )(float, float)
 
void(* blackOutFunction )(float, float)
 
void(* updateBoundaryFunction )(Boundaries &, Vector &)
 
Boundaries boundaries
 

The documentation for this class was generated from the following file: