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Phyzix
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| CApplication | This class is the main class of the application, it is a singleton class that manages the game loop, the scene, the camera and the rendering |
| CBoundaries | A struct to hold a list of boundaries |
| CBoundary | An abstract class to represent a boundary |
| CBoundaryCalculations | A class that contains static methods for common calculating intersections between boundaries |
| CBoundaryIntersectionResult | A struct to hold the result of a possible intersection between two boundaries |
| CCamera | |
| CCircleBoundary | |
| CDrawable | |
| CDynamicObject | |
| CGraphics | |
| CHeap_Block_Header_t | Header for each allocated/free block in the heap |
| CLineSegmentBoundary | |
| CMath | A class that provides light-weight mathematical functions |
| CRuntimeBaseType | Enum class to identify the base type of a class for runtime type identification |
| CRuntimeBaseTypeIdentifiable | Base class for runtime type identification |
| CScene | |
| CSprite | |
| CStaticObject | |
| CVector |