Phyzix
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CApplicationThis class is the main class of the application, it is a singleton class that manages the game loop, the scene, the camera and the rendering
 CBoundariesA struct to hold a list of boundaries
 CBoundaryAn abstract class to represent a boundary
 CBoundaryCalculationsA class that contains static methods for common calculating intersections between boundaries
 CBoundaryIntersectionResultA struct to hold the result of a possible intersection between two boundaries
 CCamera
 CCircleBoundary
 CDrawable
 CDynamicObject
 CGraphics
 CHeap_Block_Header_tHeader for each allocated/free block in the heap
 CLineSegmentBoundary
 CMathA class that provides light-weight mathematical functions
 CRuntimeBaseTypeEnum class to identify the base type of a class for runtime type identification
 CRuntimeBaseTypeIdentifiableBase class for runtime type identification
 CScene
 CSprite
 CStaticObject
 CVector